Inspiration

Inspired by the art of Transistor and Remember me, then, evolved while part of the team behind Pixel Ripped 1989 development.

Music produced by Leonardo Borges and listen on Spotify.

Content

  • 120+ Circuitry like effects 100% "sculpted" by curves and parameters;
  • 120+ Baked spritesheets at 32 FPS and 512x512 per frame with a  lower  green value;


  • Few shaders to tweak  and fix colors;
  • Particle presets to speed your workflow;

Compatibility

  • Particle Systems will ONLY  WITH UNITY ENGINE;
  • Shaders Compatible with Unity 's URP /HDRP / SRP Pipelines (You will just have  to switch the  shaders to Unity' s builtin particle shaders of each pipeline);
  • Sprite sheets are textures that you  may  probably use on any game Engine;

Collection 

Purchase

Buy Now$20.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Textures.rar 594 MB
Textures_1.rar 656 MB
Textures_2.rar 535 MB
Textures_3.rar 573 MB
SpareParts_Paticles.rar 11 MB

Comments

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These are great!  Do the baked spritesheets have the same lightbleed or glow as displayed in the example gifs?

Not exactly the same because the baked textures should not contain (IMHO) any bloom nor chromatic aberration, otherwise, on games already using some sort of "post effects", the textures would have their bloom "doubled" and probably hard to fix all  theses textures if they are already using some sort of glow / blur!


Of course they have the smalllest feather effect as possible just to avoid noticeable jagged edges and look like "energy" ... if I had  enough time,  wish I  could release  this asset with a  raw output without any post effect and another  output with everything "baked" into the sprite  ...