Cyber Effects - Circuitry 2
Inspiration
Inspired by the art of Transistor and Remember me, then, evolved while part of the team behind Pixel Ripped 1989 development.
Music produced by Leonardo Borges and listen on Spotify.
Content
- 120+ Circuitry like effects 100% "sculpted" by curves and parameters;
- 120+ Baked spritesheets at 32 FPS and 512x512 per frame with a lower green value;
- Few shaders to tweak and fix colors;
- Particle presets to speed your workflow;
Compatibility
- Particle Systems will ONLY WITH UNITY ENGINE;
- Shaders Compatible with Unity 's URP /HDRP / SRP Pipelines (You will just have to switch the shaders to Unity' s builtin particle shaders of each pipeline);
- Sprite sheets are textures that you may probably use on any game Engine;
Collection
Status | Released |
Category | Assets |
Author | Ivan Garcia Filho |
Made with | Unity |
Tags | 3D, Abstract, Colorful, Cyberpunk, Futuristic, Generator, Neon, Procedural Generation, psychedelic, Sci-fi |
Asset license | Creative Commons Attribution_NoDerivatives v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Purchase
Buy Now$20.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Textures.rar 594 MB
Textures_1.rar 656 MB
Textures_2.rar 535 MB
Textures_3.rar 573 MB
SpareParts_Paticles.rar 11 MB
Comments
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These are great! Do the baked spritesheets have the same lightbleed or glow as displayed in the example gifs?
Not exactly the same because the baked textures should not contain (IMHO) any bloom nor chromatic aberration, otherwise, on games already using some sort of "post effects", the textures would have their bloom "doubled" and probably hard to fix all theses textures if they are already using some sort of glow / blur!
Of course they have the smalllest feather effect as possible just to avoid noticeable jagged edges and look like "energy" ... if I had enough time, wish I could release this asset with a raw output without any post effect and another output with everything "baked" into the sprite ...