Cyber Effects - Tunnels
Inspiration
Inspired by the art of Transistor and Remember me, then, evolved while part of the team behind Pixel Ripped 1989 development.
Music produced by Leonardo Borges and listen on Spotify
Content
- Tunnel made entirely out of particles (drag, drop the prefab onto your scene, enter the playmode);
- Few materials;
- Geometry;
- Prefabs of the final composition;
- Prefabs of every part that composes the final result;
Compatibility
- All content compatible ONLY WITH UNITY ENGINE;
- Compatible with Unity 's URP /HDRP / SRP Pipelines (You will just have to switch the shaders to Unity' s builtin particle shaders of each pipeline);
Sample
Collection
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Ivan Garcia Filho |
Made with | Unity, Blender |
Tags | 3D, Colorful, Cyberpunk, Futuristic, glitch, Low-poly, Neon, PROCJAM, psychedelic, Sci-fi |
Asset license | Creative Commons Attribution_NoDerivatives v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Purchase
Buy Now$7.50 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:
CyberEffects-Tunnels.unitypackage 6.3 MB
Comments
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Hi Ivan, I absolutely love this tunnel (and the music) and am using it for my Unity game. I am running into difficulty when I try and play the game on mobile (using an iphone). The game doesn’t load on mobile. My developer has run some tests and believes the tunnel is causing the issue. Should the tunnel work on mobile and do you have any advise how to make it work?
You can email me on thomas.d.kee@gmail.com
Thanks,
Tom
Hey! H!
Thank you for the info!