Inspiration

Inspired by the art of Transistor and Remember me, then, evolved while part of the team behind Pixel Ripped 1989 development.

Music produced by Leonardo Borges and listen on Spotify

Content

  • Tunnel made entirely  out of particles (drag, drop the prefab onto your  scene, enter the playmode);
  • Few  materials;
  • Geometry;
  • Prefabs of the final composition;
  • Prefabs of every part that composes the  final  result;

Compatibility

  • All content compatible ONLY  WITH UNITY ENGINE;
  • Compatible with Unity 's URP /HDRP / SRP Pipelines (You will just have  to switch the  shaders to Unity' s builtin particle shaders of each pipeline);

Sample

Collection

Purchase

Buy Now$7.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

CyberEffects-Tunnels.unitypackage 6.3 MB

Comments

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God damn I love your work so much... Is there any chance you would convert it for Godot? Or have some form of 2D effects that are usable in Godot 2D projects?

Not sure .... probably not on godot but MAYBE either using effekseer or GODOT 4 new GPU particles !

Also, its "fairly easy" to convert such animations into 2D flipbooks using Unity's built-in recorder, however, it won't "loop seamlessly" or have any  depth!

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Hi Ivan, I absolutely love this tunnel (and the music) and am using it for my Unity game. I am running into difficulty when I try and play the game on mobile (using an iphone). The game doesn’t load on mobile.  My developer has run some tests and believes the tunnel is causing the issue. Should the tunnel work on mobile and do you have any advise how to make it work?

You can email me on thomas.d.kee@gmail.com

Thanks,

Tom

Hey! H!

  • Firstly, sorry for the huge delay  of   3 days to answer  you!
  • Secondly,  it's  supposed to work  only on PCs, mobiles  follow some strict guidelines for  particle systems, no matter if  it's  the VFX Graph or  Particle System,  It can't handle that  much  particles nor the transparency  overdraw!

Thank you for the info!