Looks really good! The before purchase questions : is it meant for SRP or URP? And can it be used to spawn a room made out of cubes - with rigid bodys and colliders attached?
SRP only (Standard pipeline), it's not compatible with URP/HDRP (not yet, updates coming soon);
Shaders being converted to Shaderforge and shadergraph for compatibility with more shader editors and different pipelines within unity;
You could mostly fill a small room with them, however, would be too expensive since it's using purely the Unity's Particle system (even with Vfx graph you would mostly toast the GPU);
You can't put rigidbodies on the since they are particles and they are not interactive at all;
Thanks for asking before purchasing and sorry for not achieving your expectations;
Thank you very much Ivan for that detailed answer! SRP is not an issue - for my current project everything is in SRP yet and I do have Amplify Shader Editor. The latest version supports URP and I converted last week another shader with it to URP so probably it'll work too if I go for it. For the walls I just make separate invisible objects (that aren't related to the effect) with RB's and colliders. Well performance is allways a bitch but I'll test it out by myself.
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Looks really good! The before purchase questions : is it meant for SRP or URP? And can it be used to spawn a room made out of cubes - with rigid bodys and colliders attached?
Thank you very much Ivan for that detailed answer! SRP is not an issue - for my current project everything is in SRP yet and I do have Amplify Shader Editor. The latest version supports URP and I converted last week another shader with it to URP so probably it'll work too if I go for it. For the walls I just make separate invisible objects (that aren't related to the effect) with RB's and colliders. Well performance is allways a bitch but I'll test it out by myself.