God damn I love your work so much... Is there any chance you would convert it for Godot? Or have some form of 2D effects that are usable in Godot 2D projects?
Not sure .... probably not on godot but MAYBE either using effekseer or GODOT 4 new GPU particles !
Also, its "fairly easy" to convert such animations into 2D flipbooks using Unity's built-in recorder, however, it won't "loop seamlessly" or have any depth!
Hi Ivan, I absolutely love this tunnel (and the music) and am using it for my Unity game. I am running into difficulty when I try and play the game on mobile (using an iphone). The game doesn’t load on mobile. My developer has run some tests and believes the tunnel is causing the issue. Should the tunnel work on mobile and do you have any advise how to make it work?
Firstly, sorry for the huge delay of 3 days to answer you!
Secondly, it's supposed to work only on PCs, mobiles follow some strict guidelines for particle systems, no matter if it's the VFX Graph or Particle System, It can't handle that much particles nor the transparency overdraw!
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God damn I love your work so much... Is there any chance you would convert it for Godot? Or have some form of 2D effects that are usable in Godot 2D projects?
Not sure .... probably not on godot but MAYBE either using effekseer or GODOT 4 new GPU particles !
Also, its "fairly easy" to convert such animations into 2D flipbooks using Unity's built-in recorder, however, it won't "loop seamlessly" or have any depth!
Hi Ivan, I absolutely love this tunnel (and the music) and am using it for my Unity game. I am running into difficulty when I try and play the game on mobile (using an iphone). The game doesn’t load on mobile. My developer has run some tests and believes the tunnel is causing the issue. Should the tunnel work on mobile and do you have any advise how to make it work?
You can email me on thomas.d.kee@gmail.com
Thanks,
Tom
Hey! H!
Thank you for the info!