Ya know.. if you offered these significantly cheaper.. in a pack.. for Unreal.. I'd love to mess around with them. :)
I'm considering putting together some assets to make a / some cyberpunk "matrix" maps for VTT roleplaying. SO yeah.. I'd drop a little cash to mess around with these, and I'd probably use at least two of them.. but I'm not paying like $100 for 12 assets I may or may not use. Ever.
Anyway.. I'm not trying to come across as whiny, I'm just saying that you may be missing pert of your market, or a couple of parts, actually.
Sorry for the huge delay on answering your post and that's something I'm already trying to create on Unreal, however, their Niagara nor cascade particle systems do not allow you to "save" the procedural mesh generated, thus, it's hard to optimize such structure to run on runtime!
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Ya know.. if you offered these significantly cheaper.. in a pack.. for Unreal.. I'd love to mess around with them. :)
I'm considering putting together some assets to make a / some cyberpunk "matrix" maps for VTT roleplaying. SO yeah.. I'd drop a little cash to mess around with these, and I'd probably use at least two of them.. but I'm not paying like $100 for 12 assets I may or may not use. Ever.
Anyway.. I'm not trying to come across as whiny, I'm just saying that you may be missing pert of your market, or a couple of parts, actually.
Sorry for the huge delay on answering your post and that's something I'm already trying to create on Unreal, however, their Niagara nor cascade particle systems do not allow you to "save" the procedural mesh generated, thus, it's hard to optimize such structure to run on runtime!
No worries on the late reply.
That's stunning! I didn't think that there was anything that unreal couldn't do!